// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'HEADBURN' 

:HEADBURN_19
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @HEADBURN_19 
if 
0AB0:   key_pressed 48 
jf @HEADBURN_19 
0AB0:   key_pressed 48 
jf @HEADBURN_19
0669: 1@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset -0.1 -0.05 0.5 type 1
064C: make_particle 1@ visible  
0669: 2@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset -0.1 -0.05 -0.5 type 1 
064C: make_particle 2@ visible 
0669: 3@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset -0.1 -0.05 0 type 1 
064C: make_particle 3@ visible     
0669: 4@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset 0.2 -0.05 0.5 type 1 
064C: make_particle 4@ visible  
0669: 5@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset 0.2 -0.05 -0.5 type 1 
064C: make_particle 5@ visible  
0669: 6@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset 0.2 -0.05 0 type 1 
064C: make_particle 6@ visible 
0669: 7@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset -0.4 -0.05 0.5 type 1 
064C: make_particle 7@ visible 
0669: 8@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset -0.4 -0.05 -0.5 type 1 
064C: make_particle 8@ visible 
0669: 9@ = attach_particle "FIRE2" to_actor $PLAYER_ACTOR with_offset -0.4 -0.05 0 type 1 
064C: make_particle 9@ visible 
 





 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
jump @HEADBURN_198 

:HEADBURN_198
wait 100 
if 
   Player.Defined($PLAYER_CHAR)
jf @HEADBURN_198 
if 
0AB0:   key_pressed 57  
jf @HEADBURN_198 
0AB0:   key_pressed 57 
jf @HEADBURN_198 
064E: stop_particle 1@                       
064E: stop_particle 2@
064E: stop_particle 3@
064E: stop_particle 4@ 
064E: stop_particle 5@ 
064E: stop_particle 6@ 
064E: stop_particle 7@ 
064E: stop_particle 8@
064E: stop_particle 9@ 
064E: stop_particle 10@ 
064E: stop_particle 11@ 
064E: stop_particle 12@ 
064E: stop_particle 13@
064E: stop_particle 14@ 
064E: stop_particle 15@ 
064E: stop_particle 16@ 
064E: stop_particle 17@ 
064E: stop_particle 18@ 
064E: stop_particle 19@ 
064E: stop_particle 20@ 
064E: stop_particle 21@
064E: stop_particle 22@ 
064E: stop_particle 23@ 
064E: stop_particle 24@ 
064E: stop_particle 25@
064E: stop_particle 26@ 
0650: destroy_particle 1@ 
0650: destroy_particle 2@ 
0650: destroy_particle 3@ 
0650: destroy_particle 4@ 
0650: destroy_particle 5@ 
0650: destroy_particle 6@
0650: destroy_particle 7@ 
0650: destroy_particle 8@ 
0650: destroy_particle 9@
0650: destroy_particle 10@ 
0650: destroy_particle 11@ 
0650: destroy_particle 12@
0650: destroy_particle 13@ 
0650: destroy_particle 14@ 
0650: destroy_particle 15@ 
0650: destroy_particle 16@ 
0650: destroy_particle 17@ 
0650: destroy_particle 18@
0650: destroy_particle 19@ 
0650: destroy_particle 20@ 
0650: destroy_particle 21@ 
0650: destroy_particle 22@ 
0650: destroy_particle 23@ 
0650: destroy_particle 24@
0650: destroy_particle 25@ 
0650: destroy_particle 26@   
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
jump @HEADBURN_19 
